sitemap Generations Arena
 
Technical Information


WEAPON CONVERSION: Generations maps feature the same weapon pickups as Quake3. However, what weapon players get changes depending on the generation. The pickups are as follows:

ARENA
1-Gauntlet [S]
2-Machinegun [S]
3-Shotgun
4-Grenade Launcher
5-Rocket Launcher
6-Lightning Gun
7-Railgun
8-Plasma Gun
9-BFG

EARTH
1-Knife [S]
2-MP-40 [S]
3-Gatling Gun
4-(Mortar)
5-Mortar
6-(Gatling Gun)
7-Sniper Rifle
8-Flamethrower
9-Dual Gats*
10-Luger [S]
11-N/A
12-Hand Grenades[S]

DOOM
1-Fist [S]
2-Chainsaw [S]
3-Combat Shotgun
4-(Rocket Launcher)
5-Rocket Launcher
6-Heavy Chaingun
7-(Heavy Chaingun)
8-Plasma Rifle
9-BFG9000
10-Pistol [S]
11-12 Gauge[$]

SLIPGATE
1-Axe [S]
2-Nailgun [$]
3-Double Shotgun
4-Grenade Launcher
5-Rocket Launcher
6-Shaft
7-(Super Nailgun)
8-Super Nailgun
9-(Shaft)
10-N/A
11-Shotgun [S]

STROGG
1-N/A
2-Machinegun [S]
3-Super Shotgun
4-Grenade Launcher
5-Rocket Launcher
6-Chaingun
7-Railgun
8-HyperBlaster
9-BFG10K
10-Blaster [S]
11-Shotgun [$]
12-Hand Grenades [$]

(weapon) = This is a "secondary pickup". Players pickup this weapon, but it only functions and drops on player death in the primary slot listed without parentheses.
[S] = Players spawn with this weapon.
[$] = Players spawn with this weapon and no ammo.

Generations Arena also features a wide variety of map-based shooter effects for making traps and hazards, along with improved mover support. A map SDK will be released soon for mappers wishing to create new environments for use with Generations Arena.


Site Design and Artwork by Darrin "Nirrad" Michelson.
Site Content by Lee "Lee'Mon" Montgomery.
The Quake series and all related properties are owned by
id Software, Inc.
Site Copyright (c)2003 by WireHead Studios.
All Rights Reserved.