The Vadrigar's first
attempts to take over the Earth Realm involved the
corruption of the Nazis and the creation of their undead
soldiers. When their plans failed, they pulled back,
pursued the soldiers who foiled their invasion, and
waited for a new opportunity.
That opportunity presented itself with the Union
Aerospace Corporation. The UAC developed space colonies
on Mars, setting up research and military facilities.
They mined the planet, discovering the ancient gates the
Vadrigar originally used to enter the Earth Realm.
The UAC's critical mistake was turning the Gates on.
The Vadrigar had been stealing alien races, mutating them
into armies hell-bent on destruction, and planned to
unleash Hell itself. When the time was right, these
armies attacked, slaying the UAC personnel and mutating
many of them into zombified soldiers. The plan was to
take over the two moons of Mars, then Mars itself, then
It nearly worked.
Those that survived (and eventually foiled) the Doom Wars
were brought to the Arena. When the conflict within the
Arenas began, those warriors banded together under a
common cause. The current battles were close, but not
quite. They longed for combat more fast-paced,
action-oriented, and visceral. These soldiers now fight
with bigger, faster, badder weapons, but also with
chainsaws and even their bare hands.
The spirit of the warrior lives on...
Flynn "Doom" Taggart - the hero of the
Wars that bear his name, and leader of the generation
with his moniker. He travelled through both moons of
Mars, the Hell Dimension, and on war-torn Earth. He
destroyed virtually the entire invasion, but at the cost
of much of Earth's humanity... as well as his own.
Other Characters Include:
Fist - these warriors have no problems resorting
to fisticuffs in battle. Part of the reason lies in the
Bezerker adrenaline packs in UAC medical kits. Doom
Warriors delivered a pretty meaty punch alone; with a
bezerker pack, they have the potential to splatter
opponents across the room.
Chainsaw - gauntlets are for wimps. Originally
built for construction by the UAC, soldiers learned the
potential of the chainsaw for massive carnage in melee
combat. The blade grabs opponents and pulls them into the
deadly teeth. The sound of a fully-revved Chainsaw has
struck terror into many a gladiator.
Pistol - the standard sidearm. Slow-firing, but
still packs a punch. Still, don't expect to use this for
anything but a humiliation kill.
12 Gauge - a mule-kick encased in cobalt blue
steel. With a flat spread, the 12 Gauge is very effective
over medium ranges and lethal on flat ground.
Combat Shotgun - now THIS is a boom-stick! Twin
barrels of buckshot death. Destructive at close range, a
generous pelting from a distance. Make the shot the first
time, as reloading is a bit time-consuming.
Chaingun - make your opponents do the chaingun
cha-cha. Similar to the Q3A machinegun, but deadlier. The
kickback is quite large, capable of pushing opponents
into corners or off course. Skilled warriors can employ
this gun with pinpoint accuracy over longer ranges.
Rocket Launcher - miniature cruise missiles.
Fairly slow-moving, but pack quite a punch. As always, be
sure to stand back.
Plasma Rifle - the original energy weapon. Fill
the corridor with a wall of blue plasma, and watch
BFG9000 - The first Big Freakin' Gun. The gun
unleashes a gigantic plasma blast that sets up a quantum
ripple in subspace. When the ball detonates, an ionic
blast erupts from the gun in the same direction as the
original shot, striking all victims in sight. The giant
plasma ball is not to be trifled with, either.
Doom Warriors rely more on their speed than heavy armor
to protect them. They do have two types of armor
regardless. Red armor absorbs 50% of all damage, while
Yellow armor only absorbs 33%. Grabbing red armor
increases armor by 100; yellow armor increases by 50, and
shards increase by 5. Doom's maximum armor is 100 for
yellow, and 200 for red. It does not decrease over time.
Run fast and strike hard... that's the Doom Warriors
motto. Doom players fighting PvP provide some of the
fastest deathmatching in the Arena. These fighters are
more than capable of bringing the fight and the firepower
to you quickly.
Doom players typically have little trouble reaching and
hitting their opponents. Their real trouble lies in
staying alive. Doom has no way to deliver large amounts
of damage over a large distance. Worse yet, Doom players
have the weakest armor of all the classes. It will take
all their movement skills and weapons cunning for Doom
players to survive in the new world.