Generations
Arena Overview:
The Arena Gladiators
STORY
Through several
centuries and four epic wars, the Vadrigar had tried and
failed time after time. Invasion after invasion failed,
army after army crumbled, and warrior after warrior
fell... often at the hands of a mere mortal. Their only
solace has been to steal the warriors that have defeated
them to fight within the Arenas Eternal.
Quake, master of the Arenas and one of the high members
of the Vadrigar, had had enough. He intended to take over
the Earth Realm once and for all... even if he had to do
it himself.
And so, the pieces began to fall into place. While
humanity evolved, free from the threat of outside
invasion, Quake laid plans to invade Earth from within.
There was one person who stood in the way of Quake's rule
on Earth. The Zen monk, Xaero, had noticed the changes in
the universe that signaled Quake's arrival. Working
quickly, he rushed to the source of Quake's arrival. With
no other means to stop Quake, he did the only thing he
could; he forced Quake to manifest himself inside of
Xaero's own body.
Quake was outraged by Xaero's intrusion on his plans.
Unable to free himself, he brought Xaero and himself back
into the Arenas. Now trapped within Xaero's soul, Quake
awaits Xaero's defeat at the hands of one of the Arena's
warriors, so he may return to his rightful place as ruler
of the Arena.
Xaero, meanwhile, merely awaits his just defeat in order
to bring his own soul to peace.
CHARACTERS
Iconic Character:
Visor - An enigma of Earth's history. Visor was
the initial prototype of a new breed of cybronic warriors
constructed by Earth megacorporations. No one knows where
Visor, Gorre, or the other cybrons came from. If Visor
knows, he doesn't seem to be telling.
Other Characters Include:
Anarki
Hunter
Lucy
Orbb
Slash
Sorlag
Xaero
WEAPONS
Gauntlet - part chainsaw, part glove, part tazer. On all
accounts, nothing you want to be on the receiving side
of.
Machinegun - the spawning weapon. Arena Gladiators used
to be able to get a frag or two with these... it remains
to be seen if they're worth their weight against the
other Generations.
Shotgun - forget two types of shotguns; Gladiators need
only one. More than enough power to kill, but only at
close range.
Grenade Launcher - bounce grenades around corners, down
stairs, and into any opponents you can find.
Rocket Launcher - a little bit of the best of all Rocket
Launchers before it.
Lightning Gun - static electricity taken three steps too
far. The Arena masters managed to create an electric
weapon that doesn't short-circuit in water.
Railgun - point, shoot, kill. A little faster than the
Strogg railgun, but not quite as damaging.
Plasma Gun - a great way to give your opponents the
"blueball" treatment.
Q3BFG - This weapon was given an upgrade recently with a
brand new effect. The Vadrigar noted the other BFG's took
a bit more skill to use, and had much more spectacular
results. The older one was faster than rockets, stronger
than plasma. It was certainly a "big gun", but
many people questioned the "F".
ARMOR
Arena Gladiators feature the same armor system present in
Quake3. Red armor adds +100 protection, Yellow armor adds
+50, and green shards add +5 each. The maximum armor, no
matter what is collected, is 200. Arena armor absorbs 66%
(two-thirds) of all incoming damage. Arena armor is the
only one that rots; players lose 1 point of armor per
second until they reach 100 armor.
STRATEGY
The Arena Gladiators, by their very nature, remain
largely unchanged from their original combat plans. They
do need to realize, however, that they have very
different competition out there.
The Strogg and Earth factions are slower, while Doom and
Slipgate are faster. Earth can deliver devastating power
up close, Strogg is troublesome from a distance, and Doom
and Slipgate dominate the midfield. There are now
flamethrowers, nailguns, gatling guns, chainsaws, and
much more to deal with.
By refusing to change, the Arena Gladiators have
established their role as the middle ground. Their lack
of specialization suits them to the player who doesn't
strategize; rather, for someone who just wants to get
their fragging on.
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