The victory over Shub-Niggurath and the minions of Quake
was enough to help pull the Earth Realm out of its mental
stupor. A pattern of rebirth and regrowth ensued,
bringing the planet into a period of wealth it had not
seen since before the Doom Wars. The UAC bolstered such
efforts through a massive space exploration program.
Already defeated thrice before, the Vadrigar prepared one
final assault on the Earth Realm. They had attempted to
defeat humanity with themselves, with races similar to
their own, and with beings far beyond the Earth Realm's
comprehension. This time around, they hoped to bring
humanity's own technology against them.
The joy humanity shared for the new space exploration
turned to horror when those same explorations upturned a
new threat. A new race, the Strogg, had revealed
themselves, attacking any who approached. A cyborg race,
the Strogg began pursuing humanity... both for spare
parts, and for food.
The Strogg had perfected a wormhole technology, allowing
them to send ships directly to Earth to assault all of
mankind. Enraged, the Earth forces unified together to
use these wormholes to assault the Strogg directly, on
their homeworld of Stroggos.
And so, every capable soldier joined under the UAC banner
for Operation CounterStrike. Three gigantic motherships
entered the wormhole, and came out in orbit over
Stroggos. These ships then deployed thousands of
soldiers, who began their D-day invasion.
It was a slaughter. The Strogg were prepared, and an EMP
device set up in the capitol city of Cerberon blew
three-fourths of the forces out of the sky the instant
they entered the atmosphere. The remaining troops,
scattered, were easily picked off by the organized Strogg
Less than five percent of the troops survived the initial
attack. Of those, a handful were able to penetrate the
Strogg forces, disabling systems to allow a second
airstrike to destroy the city. These forces worked their
way into the heart of the military base, assassinating
the Strogg's leader, the Makron.
Many of these souls were never rescued from Stroggos'
surface. They were, however, snatched quite handily for
the Arenas Eternal. These soldiers, left to fend for
themselves, unified once more when the tumult began
within the Arenas. Much like the Slipgaters, they wished
to unite for the sake of identity. Of course, they had
demands of their own. As Grunt simply stated, "Gimme
back a REAL BFG."
Iconic Character: Nathan Grunt - Your
typical marine, Grunt barely survived the initial
assault. He led an assault on Cerberon that led to the
assassination of the Makron. He escaped the space base
and crash-landed on Stroggos, where he was captured by
Other Characters Include:
Blaster - the standard issue blaster. It was
useless against anything but the smallest Light Guards,
and it is largely useless in the Arena. It does, however,
have an infinite supply of ammunition.
Shotgun - the good old-fashioned standby. Not
extremely powerful, but its tight spread makes it
effective even over longer distances.
Super Shotgun - twin barrels full of death. Lethal
at close range, a generous pelting at a distance.
Machinegun - a compact submachinegun. Be
careful... the light weight of the machinegun gives it a
Chaingun - second only to the Earth Soldier's Dual
Gats in terms of bullet-based death. It takes a while to
spin up to full speed, but the results are well worth it.
Paired with a Quad, this is absolutely devastating.
Hand Grenades - got grenades but no grenade
launcher? No problem.
Grenade Launcher - For when you want to shoot
grenades farther or faster than you can by hand.
Rocket Launcher - the timeless classic in
HyperBlaster - the UAC dug up an early prototype
of what eventually became the Plasma Rifle used in the
Doom Wars. After modifying its form to increase the power
and support the current energy cell formats, the
HyperBlaster was formed.
Railgun - advancements in electromagnet technology
allowed the UAC to create a portable device capable of
accelerating depleted uranium slugs to near-light speeds.
The railgun is recognized everywhere for its trademark
BFG10K - the UAC also recovered the remnants of
the original BFG9000. However, they were unable to
recreate the subspace effect of the original gun.
Undaunted, they developed a new plasma ball that used
ionic streams to branch out and strike everyone but the
owner. When the ball detonates, the gun uses three ionic
streams (from the gun to the ball to the victim and back)
to blast a concentrated ionic blast at the victim.
Strogg Troopers have an armor system that is almost as
complex as the Slipgaters. However, a different rule of
thumb applies: Strogg armor is always the BEST armor type
the player has picked up (since they last had 0 armor).
Green Armor: Strogg players can ALWAYS pick up green
armor. Green armor shards add +5 armor. The player gains
green armor if they had none; otherwise, they retain
their current armor type. Green armor absorbs 60% of
incoming damage. Green armor is the only type that can
"nudge" a player's armor past the maximum.
Yellow Armor: Yellow armor adds 50 points and upgrades
the player to yellow armor (max armor 150). Yellow armor
absorbs 75% of incoming damage.
Red Armor: Red armor adds 100 points and upgrades the
player to red armor (max armor 200). Red armor absorbs
85% of incoming damage.
The Strogg Troopers offer a more varied strategy than
other factions. While the troopers are slower than most
other players, their vast array of weaponry allows them
to select the right weapon for the situation.
Long-distance combat calls for the Railgun. Up-close and
personal means the Super Shotgun. Mid-range can mean
Rockets, Grenades, or others, depending on the situation.
Mowing down scores of opponents calls for the BFG10K,
Chaingun, and more.
Strogg players let the fight come to them, and use their
weapons to stay in total control. With their heavy armor
and variety of weapons, Strogg Troopers canl outlast most
other classes in a toe-to-toe firefight. Use this to your
advantages at all times.